Livgens

Build it in 3D. Run it before it is real.

Render works with surfaces, objects and space. It drives Blender, Unreal Engine, FreeCAD, KiCad and RealityScan from one conversation, builds places from a description or a scan, and simulates what happens there.

Blender · Unreal Engine · FreeCAD · KiCad · RealityScan · early access
01What it does
Build

Scenes, parts and circuit boards, made and changed from a conversation.

now
Capture

A real place, scanned into a model you can work in.

now
Simulate

How a hall sounds at each seat, how people move through it, how a car brakes.

now
Make

A part sliced and sent to your 3D printer, a board checked and out as Gerbers. Starting the print is your call.

now
Hand over

Buildings out as IFC, cities as CityJSON, worlds as OpenUSD, and models exchanged with Rhino and Revit through Speckle.

now
Heavy work

Renders, simulations and training sent to our own GPUs: Blender, NVIDIA Newton, Warp, Isaac Sim and Isaac Lab.

now
A flat grid of dots rises across the page into an arch, its two finished edges drawn in green.
02How it decides
one change

Look, act, look again.

Render reads the scene before it touches it, makes one change and checks the change is what it said.

kept

Every file keeps the call that made it.

What was asked and what was done stay together, so any step can be traced and undone.

03In practice
case study

Eighteen cameras, decided in a twin.

A waterfront events venue, rebuilt from its drawing and its photographs, and its camera plan tested by simulation before anything was drilled. Read the case study

case study

A garment fitted before it is sewn.

A fashion house's garments drafted for a measured body, draped on the GPU and shown photoreal in the browser, every view drawing the same settled cloth. Read the case study

Request access.

Tell us what you want to run with Render. We answer every request ourselves.