A fashion house wanted to fit, judge and show its garments before sewing a sample. Render builds a body from its measurements, drafts the pattern for it, drapes the cloth on the GPU and reads the fit. The browser view, a ray-traced still and a live Unreal Engine stream all draw that same settled garment.
Clothing, prints, patterns and fabrics, from first idea to production.
Every garment passes through sketch, pattern, fabric and fitting, and every physical sample costs cloth and weeks.
Can a garment be fitted and judged before it is sewn?
On a body with real measurements, in the house's own fabrics, and in a view good enough to decide from.

A body fitted to four measurements, height, bust, waist and hip, to within a tenth of a centimetre.
doneA parametric pattern drafted for that body, with the ease the design asks for.
doneThe pattern sewn and draped on the GPU with NVIDIA Warp, run until the cloth comes to rest on a 1 cm mesh.
doneEase at bust, waist and hip, and the stretch along every seam, read off the draped garment, so a tight bust or a pulling seam shows as a number.
doneThe same garment in the browser, in a ray-traced still and streamed live from Unreal Engine, with the fabric at its true scale.
doneLifelike people draped with their own bodies and measurements, and shown live with their own skin and hair.
in progress34 seconds instead of 208.
A shirt draped on an RTX graphics card with NVIDIA Warp, six times faster than on the CPU, with the fit reading the same: 6.1 cm of ease at the bust on the GPU against 6.5 cm on the CPU. A dress settles in 65 to 75 seconds.
A second look in about a second.
The same body, garment and fabric come back in 1.1 seconds instead of 47, so a fitting can move at the pace of the conversation.
Every view draws the same cloth.
The browser view, the ray-traced still and the live Unreal stream show one draped garment, so what is judged is what was simulated.
A check is the size it will be cut.
Prints and weaves are laid at their real repeat, so a stripe or a check reads at the scale it will be on the body.
Photoreal, with nothing to install.
Unreal Engine streams into a web page, with a ray-traced picture as the fallback, so a designer, a buyer or a client looks from wherever they are.
Not yet proven against real cloth.
No fabric has been measured on a bench yet, so every drape is shown as unvalidated until it is scored against real cloth.

Living Worlds simulates the lives around a product: the households that buy, what they want and how that changes over the years. The fit read from the drape is a measured input those simulations can use.
They are held to the rule every Living Worlds result is held to: registered before the data is read, scored once, and shown as unvalidated until then. In energy, a model built that way forecast forty unmetered feeders better than physics and a learned model, in every season.
The garment in a street, a garden and a forest, under their own light.
nextGarments that move with the body, not only at rest.
nextFabrics measured on the bench, and every drape scored against them.
nextGarments settled cleanly on lifelike people, as they are on the standard bodies today.
nextRender is in early access. Tell us about the garments you want to fit.